Toolkit 1: Maya Submission Post

Links:

https://sjkimuca.blogspot.com/2019/10/toolkit-1-maya-week-1.html
https://sjkimuca.blogspot.com/2019/10/lego-car-render.html
https://sjkimuca.blogspot.com/2019/10/maya-week-2-lego-cars.html
https://sjkimuca.blogspot.com/2019/10/maya-animation-render.html
https://sjkimuca.blogspot.com/2019/11/maya-modeling-chicken-coop.html
https://sjkimuca.blogspot.com/2019/11/maya-modeling-course-02.html
https://sjkimuca.blogspot.com/2019/11/maya-uv-unwrap.html
https://sjkimuca.blogspot.com/2020/01/maya-camera-movements.html
https://sjkimuca.blogspot.com/2020/02/maya-walk-cycle.html
https://sjkimuca.blogspot.com/2020/02/maya-car-animation.html
https://sjkimuca.blogspot.com/2020/03/maya-session-03032020.html
https://sjkimuca.blogspot.com/2020/03/maya-session-03032020_12.html
https://sjkimuca.blogspot.com/2020/03/maya-session-12032020.html
https://sjkimuca.blogspot.com/2020/03/maya-deformers-and-practical-examples.html
https://sjkimuca.blogspot.com/2020/05/lighting-and-rendering-1-arnold-part-1.html
https://sjkimuca.blogspot.com/2020/05/lighting-rendering-1-arnold-part-1.html

Reflective Statement

In Maya sessions of this year, the fundamental concepts such as modeling, UV unwrapping, texturing, rigging, and animation was covered. Most of the concepts were quite familiar to me since I already had some experience with Maya in the past few years so learning it was quite confident. However, producing an actual animation from scripting was a fairly new experience and it definitely helped me build skills to move a written script to the production step which will be essential to work in the industry.

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